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- Path: sn.no!not-for-mail
- From: oddhs@sn.no (Odd H. Sandvik)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: WANTED: AGA-Guide !!!!
- Date: 6 Mar 1996 23:06:14 +0100
- Organization: SN Internett
- Message-ID: <4hl28m$8ug@sinsen.sn.no>
- References: <4hif5p$jkq@sinsen.sn.no> <DnuG2p.FHv@cix.compulink.co.uk>
- NNTP-Posting-Host: sinsen.sn.no
- X-Newsreader: TIN [version 1.2 PL2]
-
- Jolyon Ralph (jralph@cix.compulink.co.uk) wrote:
- : Many people don't bother to learn OS programming on the Amiga
- : (especially those who begun as demo coders, like myself)
- : because they
-
- : a) think it's slow,
- : b) think it's uncool,
- : c) think it's too complex to learn.
-
- : All three points are wrong, of course.
-
- Yes, I've been there myself... I think the fact that so many
- programmers dismiss the OS on the Amiga can also be traced back
- to their roots on the C64, where the only way to get ANY results
- was to bang the hardware.
-
- Also the fact that all the OS-examples is written in C I think
- discouraged many coders who wasn't used to writing code in
- anything but assembly language.
-
- : There are plenty of times you should use the OS, and I tend to
- : most of the time nowdays. But there are certain things you
- : can't do in the OS (or at least not reliably) that you can
- : only do by hitting the hardware.
-
- I agree. The problem is that many simply ignore the OS
- alltogether. If they atleast made an effort to try to under-
- stand the OS they would find that it's there to help them, not
- to make things harder.
-
- : A good programmer should be able to make a valued judgement on
- : whether to use the OS or the hardware. I've just written a
- : small game which is totally 100% OS legal (even down to
- : intuition double-buffering), it took a fraction of the time it
- : would have taken to write if I'd hit the hardware.
-
- Excellent point. If only more people would see this.
-
- Any chance it will appear on Aminet ? Or is it a commercial
- game ?
-
- : But if I'd wanted multi-layer parallax scrolly copper bar
- : stuff I'd have been a fool not to have built my own copperlist
- : for it.
-
- Hopefully in the future there will be less need to do this. With
- faster hardware and (I hope) a good lowlevel interface for game
- programmers this could easily be avoided.
-
- There may not even be a copper to bang on PowerAmiga! ;-)
-
- --
- % Odd H. Sandvik %% email: oddhs@sn.no
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- % Acceleration into temporal space continuum now begins...
- % Alpha 7, acknowledge... Alpha 7, acknowledge...
-